![]() ![]() ![]() The dual-turn system permits both the player and the computer to move one unit on the battlemap simultaneously. Ĭombat in Vandal Hearts II is done using a new Dual-Turn System, stated as being an Active Time Battle system for tactical RPGs. This is achieved through the armour and weapon systems, skills must be learned through equipping weapons and earning enough points to master them, while armour determines the characters hit points and magic points as well as movement rates and defence. Warriors can be changed to Healers without any penalties. ![]() Vandal Hearts II boasts over 120 different weapon and armour combinations and the game features non-set classes unlike many other RPGs. Town maps are a screenshot of the town with locations of interest selected from the menu on the right of the screen, featuring the local tavern, shops and little else except where the story determines otherwise. Some locations open up only to advance the story. The dots on the overworld map have been divided into two sections, battle maps and town maps with all but a select few maps being re-visitable. Players travel over the overworld map by clicking on the points of interest and moving towards the location they have chosen. The overworld features a basic map of the country with dots to mark the location of points of interest. Vandal Hearts II uses a three-map layout of an overworld map, town map and a battle map. "Vandal Hearts II: Heavenly Gate"), is a tactical role-playing game for the PlayStation and the sequel to Vandal Hearts. Vandal Hearts II, known in Japan as Vandal Hearts II: Tenjō no Mon ( ヴァンダルハーツII 〜天上の門〜, Vandaru Hātsu II 〜Tenjō no Mon〜, lit. ![]()
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